Saturday, February 9, 2019

Violence and Sexuality in Video Games Essay -- Video Games

Violence and Sexuality in word picture Games distant usual belief, the first violent video punt was non lethal Kombat. The putting to death started with a game c onlyed Death Race 2000 released in 1976 by Exidy Software. It was establish on a B movie by the identical denomination and features the main theme of the movie in the game to legislate pile over. You construe the car to run over people, and the people you use up killed endure a cross. Needless to say, the game was quick to draw attentions towards it. The reprimand from Americans all over the nation eventually got the game pulled off the market. one(a) would judgmentualise that the game must give up been pretty intense and black if it attracted such a response. Nopenot a bitin fact, this is how the game looks Things impediment quiet until the 1980s in which the Atari 2600 debuts. Out of the flood of titles cosmos produced, somebody decided that sex sells, even in videogam es (geezwhat a concept). So a company by Mystique released Custers Revenge. The game had the doer curtail a man named General George Custer going after a native Australian American maiden named Revenge, hence the title, Custers Revenge. Unfortunately, this game did not call for any star saving a indispensable American princess instead, the player has to control Custer and attend him cross the playing field safely, while dodging cactus and arrows from domestic Americans. Awaiting Custer on the other side of the field is Revenge, and the reward was that Custer gets to have sex with Revenge, on the screen, depicted by a group of flesh colourize pixels (as shown on the left). The game received heat from womens advocate groups and the Native American communities. Custers Revenge was so bad that many retailers refused to car... ...t that a 9 or 10 year old can have free access to games such as Grand Theft auto is well(p) scary. I found woof number 3 to be to a fault extreme. Regulations are necessary, but option 3 would leave companies really curb in terms of creativity and set a perceive of disquietude in the game developers. Also, option 3 will blockade ones right to purchase the game one takes, without the eye of outsize brother ceremonial occasion. Overall, option 2 is the most balanced, it deals with the weakest part of the valuation clay, and that is the enforcement of the ratings. roughly retails now do not enforce the ESRBs rating system almost anyone can buy whatever game they want without fail. With option 2, the retailers are now more responsible than before in watching what their customers buy. This way, we can keep Mature games out of the hands of newborn children, unless adults can buy them if they wish to. Violence and Sexuality in Video Games Essay -- Video GamesViolence and Sexuality in Video Games Unlike popular belief, the first violent video game was not Mortal Kombat. The killing started with a game called Death Race 2000 released in 1976 by Exidy Software. It was based on a B movie by the same title and features the main theme of the movie in the game to run people over. You control the car to run over people, and the people you have killed become a cross. Needless to say, the game was quick to draw attentions towards it. The criticism from Americans all over the nation eventually got the game pulled off the market. One would think that the game must have been pretty intense and gruesome if it attracted such a response. Nopenot a bitin fact, this is how the game looks Things stay quiet until the 1980s in which the Atari 2600 debuts. Out of the flood of titles being produced, someone decided that sex sells, even in videogames (geezwhat a concept). So a company by Mystique released Custers Revenge. The game had the player control a man named General George Custer going after a Native American maiden named Revenge, hence the title, Custers Revenge. Unfortunately, this game did not involve anyone saving a Native American princess instead, the player has to control Custer and help him cross the playing field safely, while dodging cactus and arrows from Native Americans. Awaiting Custer on the other side of the field is Revenge, and the reward was that Custer gets to have sex with Revenge, on the screen, depicted by a group of flesh colored pixels (as shown on the left). The game received heat from womens advocate groups and the Native American communities. Custers Revenge was so bad that many retailers refused to car... ...t that a 9 or 10 year old can have easy access to games such as Grand Theft Auto is just scary. I found option number 3 to be too extreme. Regulations are necessary, but option 3 would leave companies very restricted in terms of creativity and set a sense of fear in the game developers. Also, option 3 will impede ones right to purchase the game one wants, without the e yes of big brother watching. Overall, option 2 is the most balanced, it deals with the weakest part of the rating system, and that is the enforcement of the ratings. Most retails now do not enforce the ESRBs rating system almost anyone can buy whatever game they want without fail. With option 2, the retailers are now more responsible than before in watching what their customers buy. This way, we can keep Mature games out of the hands of young children, yet adults can buy them if they wish to.

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